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Magic Axiom

Magic is powerful and intricate. Building a complete Magic axiom required the development of a comprehensive magical theory and associated game mechanics. The Magic axiom covers a number of new or revised topics: cantrips, wishes, rites, superstitions, knacks, hexes, curses, magical creatures, and more. Each of these articles covers one of these topics, and includes the pertinent magical theory, the game mechanics, and the axiom entries for the subject in question.

Others will be added as they are finalized. Please note that all of these are still "in dev" and so may be updated at any time.

These files are also available to download in .pdf format.PDF

Traditions: Schools of Magic: Magical Traditions, integrated into Torg (including Magic axiom entries).

Summoning Magics: Making summoning spells make sense.

Wish Magic: Wishes are powerful and flexible, but dangerous, and capable of creating nearly anything the mage can imagine, for a price.

Updated: 7/1/07