Magic is powerful and intricate. Building a complete Magic axiom
required the development of a comprehensive magical theory and
associated game mechanics. The Magic axiom covers a number of new
or revised topics: cantrips, wishes, rites,
superstitions, knacks, hexes, curses, magical creatures,
and more. Each of these articles covers one of these topics, and
includes the
pertinent magical
theory,
the game mechanics, and the axiom entries for the subject in question.
Others will be added as they are finalized. Please note
that all of these are still "in dev" and so may
be updated at any time.
These files are also available to download in
.pdf format.
Traditions:
Schools of Magic:
Magical Traditions, integrated into Torg (including Magic axiom
entries).
Summoning Magics: Making
summoning spells make sense.
Wish
Magic: Wishes are powerful and flexible, but dangerous,
and capable of creating nearly anything the mage can imagine,
for a price.
Updated: 7/1/07
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