Rules suggestions not long enough for a full article.
Tougher
Non-Combat Interaction Results (5/09/06): A simple way to
make NCI's more effective.
New & Revised
Combat Options (5/09/06):
Expanded Vital Blow and Vital Block, and Wild Attack, a new Combat
Option.
Simplified Reconnection
Chart (4/27/06): Quick and easy reconnection
DN's.
Defending the Helpless (4/27/06):
A rule that allows Storm Knights to protect others from attacks.
Altertech (04/27/06): This
system allows gamemasters to build cosms with variant Tech systems,
like Steamtech, Mad Science, or the famous Stonetech of the Flintstones.
Stun Damage (11/27/05): This
mechanic replaces the "Knockdown" result on the damage
chart.
Shock Damage (11/20/05):
Alternate rules for shock damage.
Trick Shot (11/20/05):
New combat option.
Extended Success
Chart (4/04/04): Levels of success and levels of failure.
Used in other rules.
Reengineered Damage Chart (4/04/04):
A revision of the reality-rated damage chart.
Updated: 1/30/07
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