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Rules Blog

Rules suggestions not long enough for a full article.

Tougher Non-Combat Interaction Results (5/09/06): A simple way to make NCI's more effective.

New & Revised Combat Options (5/09/06): Expanded Vital Blow and Vital Block, and Wild Attack, a new Combat Option.

Simplified Reconnection Chart (4/27/06): Quick and easy reconnection DN's.

Defending the Helpless (4/27/06): A rule that allows Storm Knights to protect others from attacks.

Altertech (04/27/06): This system allows gamemasters to build cosms with variant Tech systems, like Steamtech, Mad Science, or the famous Stonetech of the Flintstones.

Stun Damage (11/27/05): This mechanic replaces the "Knockdown" result on the damage chart.

Shock Damage (11/20/05): Alternate rules for shock damage.

Trick Shot (11/20/05): New combat option.

Extended Success Chart (4/04/04): Levels of success and levels of failure. Used in other rules.

Reengineered Damage Chart (4/04/04): A revision of the reality-rated damage chart.

Updated: 1/30/07