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Eye
of the Storm
Posted: July
6, 2002
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the blog.
This is a new Group Power. Rules for learning and using Group
Powers can be found in Gamemaster Chapter Nine, in the Torg Rulebook.
Eye of the Storm
Purchase: 15
Use Cost: 5
Coordination: 6
Difficulty: variable
Range: 10m diameter (10)
Duration: 1 hr (18)
Effect: Allows a group of Storm Knights to lessen the intensity
of a reality storm
This group power gives its participants partial protection from
a reality storm. When successfully invoked, this power creates
a 10m diameter sphere, centered on the lead character, in which
the fury of the storm is lessened, and perhaps totally abated.
The difficulty of invoking this power is the strength of the storm.
If the players final reality total beats the difficulty,
subtract the Result Points of the check from the strength of the
storm to find its strength relative to those inside the area of
effect.
This area of calm remains centered on the lead character, moving
when he moves, for the duration of the power. The lead character
can move in any manner (flying, walking, swimming, running, etc.)
during the duration of the power, and not interrupt its operation.
However, the power only lasts for one hour.
If the Storm Knights wish, the Range and Duration of the power
can be increased, at a cost of increased difficulty. Add 3
points to the Difficulty for every 2 points the Range or Duration
is increased by.
Note that the power works for anyone within its area of effect,
not just the Storm Knights. Thus this power could be used to ferry
ords across a storm front with increased safety.
The Storm Knights website
and its contents are copyright © 2001-2007
by Jasyn Jones.
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