|
Nippon
Tech Adventures
Posted: March.
21, 2002
Back to
the blog.
Is Nippon really that hard? Not with these tips and tricks.
Never give a sucker (player) an even break. Lie, lie, lie. Gadgets,
a new one every adventure (think "Q" from James Bond).
Vast wealth, crushing poverty.
Grim, rainy streets. Backstabs. Like the Cyberpapacy, but worse-
they have already betrayed you, but you don't know it.
Give the players a friend. Kill him. Bring him back (staged death)
to save the PCs. He betrays them later. Then concocts a reasonable
story why it wasn't really a betrayal.
Confuse them. Let them feel like they've gotten to the bottom
of a mystery- then pull the rug out from under them. Have the same
gang who attacked them earlier show up to help- with a mysterious
benefactor (who's only setting them up to be the fall guy for him).
Pollution. Emphasize the vast wealth and power of the megacorps-
they're in charge here. Street gangs (steal from Akira). SK's are
the outsiders and stick out like a sore thumb.
Steal their stuff. Have the police hassle them. Ruin their credit
rating. Throw them in jail, then have someone wax the cops on their
way to trial. They're left cuffed, in the ruins of a crashed vans
with rapidly cooling cop meat surrounding them.
Frame them. Put their faces on TV's and newspapers. Make them
fear for their lives. Keep them running, never let them rest. A
proper Nippon Tech adventure can threaten subtle death from unseen
sources at any time or for any reason. Orrorsh could take lessons
from Nippon Tech on fear.
Emphasize the difference between "rich peoples" places
(restaurants, stores) and the hoi polloi. Emphasize Japanese culture
(even if you have to exaggerate- it is a movie, after all). Let
them feel uncomfortable, as if they are the rude, loud, underdressed
louts. Snooty waiters, a quiet sniff from a business contact. They
are the aliens, make them feel uncomfortable. Weave these threads
in and out of regular, Earth-like life. Let them get comfortable,
then do something to remind them that they are in alien territory.
The Living Land is very gross- trees and mist everywhere. Nippon
Tech is subtle...but just when you begin to relax, something happens
to upset you all over again.
The Storm Knights website
and its contents are copyright © 2001-2007
by Jasyn Jones.
|